![]() In my cover story trip to Dambuster’s Nottingham, England studio, various members on the team told me it started with a fresh, clean slate for Dead Island 2. ![]() And that studio has been working on this game since 2018. Deep Silver then handed over development of the game to LittleBigPlanet 3 developer Sumo Digital in 2016, but then, in 2019, Deep Silver announced that Homefront: The Revolution developer Dambuster Studios would be handling Dead Island 2. The first iteration of Dead Island 2 was helmed by Spec Ops: The Line developer Yager, as Dead Island developer Techland had parted ways with the property and worked on Dying Light. ![]() Publisher Deep Silver released some spinoffs after Riptide, like Escape Dead Island, Dead Island: Epidemic, and the 16-bit beat ‘em up Dead Island Retro Revenge, but a full-scale, numbered sequel hasn’t yet happened, despite being announced nearly a decade ago. Dead Island 2 was announced just a few years after the release of the first Dead Island and a little over a year after Dead Island Riptide – the forgettable and repetitive sequel that did, at least, continue the story of the first game’s survivors. ![]()
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